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David Montecalvo Portfolio 2012-present

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Personal Projects

VR Projects Through Unity 3D

University of Minnesota Virtual Reality and Augmented Reality Projects (March-June 2018)

The University of Minnesota projects were completed under the supervision of Dr. Ehsan Naderi, Ph.D. IDSA. 

Project: 1 Explored the potential of employing augmented reality technology in point-of-sale to promote sustainable consumption behavior. I created interactive product promotion content, using Microsoft HoloLens augmented reality goggles.

Project: 2 Explored relationship between the level of immersion and users sense of presence in the virtual environments. I worked with advanced features of Unity3D program to refine and test the interactive prototype for the Oculus Rift virtual reality device. 

Software for Game Development and Skill Set

Software
Experienced in:
  • Unity 3D
  • Solid Works
  • Onshape
  • Photoshop
  • Sketchup
  • KeyShot
  • 3D Printing
Entry Level Experience with:
  • Blender
  • C-Sharp
  • Unreal engine
Skills
  • ​Strong analytical and engineering Skills
  • Project Management.
  • Desire for creativity and to think outside the box.
  • Team player
  • Concept Sketching
Experience
  • Bachelors Degree from University of Minnesota in Industrial and Systems Engineering  (Minor in Product Design)
  • ​Experience in Medical device industry
    • Boston Scientific Supplier Engineer July 2018 - Present
    • Boston Scientific Global Souring intern May 2017- August 2017
    • Medtronic Global Supply Chain Intern May 2016-August 2016
  • Virtual and Augmented Reality research assistant University of Minnesota (March 2018 - June 2018)​

University of Minnesota Courses and Projects 2017-2018


Concept to interactive 3D object


3D object to Augmented and Virtual Reality

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Custom Bin (Augmented Reality)
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Custom Bin (Virtual Reality)

Concept to Real Life 3D Print

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Holoportation Demo 2017 (Virtual Reality with Augmented Reality Capabilities)


Description:

This project was created to bring online players in VR to your actual living space using Oculus rift CV1. In order to see the environment around you when playing VR (with the ability to bring friends into your play space), I created a digital model of my surroundings to perfect scale and brought it into VR. I then used VR Chats SDK to allow other players to join. Both the actual living space and VR space are in perfect sync with one another, allowing you to experience and walk around in augmented reality through your VR headset.
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Process and Tools Used


Step 1: Measure every dimension in my apartment down to the nearest half inch and create multiple sketches outlining the dimensions (including furniture).

Step 2: Modeled apartment room and added my furniture using Google Sketchup and imported textures from my Apartment
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Step 3: Convert Sketchup model into an obj file and transfer it to the Unity game engine. 

Step 4: Setup colliders, optimize room, and add realist lighting.

Step 5: Import VRChat SDK (software development kit) into Unity and adjust settings to make it compatible for VRChat.

Step 6: Submit Apartment to VRChat team and wait for approval.

Now I am able to put on my headset and invite friends to my apartment room while being able to walk around without hitting anything.  My friends will be able to see where I am exactly standing and walking in my apartment room

I wanted to take this a step further.  I wanted to play as myself in virtual reality.

Step 7: I stood still for 20 minutes while a friend used an i-pad structure scanner and Occipital Scanner 3D scanning app to scan my entire body from head to toe in a T pose.

Step 8: I converted the model into an obj and touched up the model in Blender and reduced the number of polygons.

Step 9: The model was uploaded to Mixamo for Rigging/animation.
​
Step 10: I used the VRChat's software development kit and Unity animator to make the model of myself compatible for VRChat.

I am now able to play as myself in virtual reality seeing my own hands, arms, legs and body while roaming around my actual apartment in real time using virtual reality.
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Video of David Montecalvo in VR playing as a 1:1 Scale Model of Himself

VRChat Mods/Worlds using Unity 3D

Fever Dream VR (2018)

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Description:

Creating worlds/minigames on VRChat allows for quick prototyping and instant feedback from players.  Fever dream was created based on feedback from players to create a comical bizarre horror game that will invoke reaction. 

Fever Dream is a VR experience that brings the player through a nightmarish dream.  Fever Dream has many jump scares with events brought through different environments. Fever Dream was created using Google SketchUp, Audacity, FL Studio, Photoshop, Unity 3D, and VR Chat’s SDK. 

Events Handler

Editor ScreenShot

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Spread and Notoriety

Fever Dream has dozens of play through videos on You-Tube from various You-tubers.  Ranging from over a million views to a couple thousand, the viewers like to see their reaction to the horror and strangeness of Fever Dream. Fever Dream is designed for all ages to enjoy. Below are some links to a couple Videos of Player walk-throughs.
​Mickey's World in VRChat By Frisky (165,743 views)
THE BRAVEST POTATO - HAUNTED HOUSE VR CHAT BY APHMAU (1.36M VIEWS)​
​Disney World CREEPYPASTA?! | VRChat Haunted House By LaurenzSide (575K view)

Egypt Temple of Games (VR-Chat Social World 2018)

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About

VRChat rooms and experimentation (Online Game room, featuring sports and sword fighting) Egypt Temple of Games is a virtual reality area that is run through VRChat. Players Online can engage in activities such as sword fighting, basketball, and tennis.

(Available to Play)

Skyrim Mods (Level Design/Optimization/Game play) Creation Kit Engine

Into the Deep Atlantis 2013

About

Into the Deep Atlantis features a new type of environment and varying game play for each section of the city. You will be fighting new monsters such as Mermen, Goblins, Witches, Fire Demons, and even take on Hades along with his minions. Into the deep Atlantis takes around 8-10 hours to complete on medium difficulty with no cheats.

Links to play Into the deep Atlantis

Steam Stats Into the Deep

Into the Deep Atlantis on Steam
Into the Deep Atlantis on Nexus

Links to Videos and Reviews

Youtube GameSpot PLAY THROUGH (11:43)
YouTuber TheBalmyBoy Into the deep series (part 1 of 5)
PCGames Top 100 Skyrim Mods

Development

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Into the Deep Atlantis Quest (Expansion) 2017

About

Added twice as much content to the original quest. Added new chambers, areas to explore, traps and enemies to fight. Journey beyond Atlantis and discover the new unknown. Travel to both ancient and modern times. This mod is very difficult and will require creative ways to make it though in one piece. New content will continue where Into the Deep Atlantis left off.

Links to Into The Deep Atlantis Quest

Bethesda Download Page

Bethesda.Net Into the Deep Atlantis PS4
BETHESDA.NET INTO THE DEEP ATLANTIS Xbox 1
BETHESDA.NET INTO THE DEEP ATLANTIS PC

Full Game Play Walk through

Into the Deep Atlantis Quest (Expansion) Takes around 3 hours and 30 mins with all cheats on and fast play through. Expansion starts at 1 hour and 46 minutes into the Video.
Full Play Through by T-H-P Gaming
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Gersonia November 2012

About

Gersonia is a Sci-Fi dungeon that is full of surprises. Takes around 3-4 hours to complete. This dungeon contains 7 Chambers that are massive and full of action. As you step further into the dungeon it will become more and more dangerous and inspiring as you move on. First dungeons are magma filled and full of strange technology. The middle chamber contains moving, intractable machinery, many obstacles and a lot of enemies. The last chambers contain the most enemies and some things you have never seen in Skyrim.

Links to play Gersonia

Steam Stats Gersonia

Gersonia on Steam
Gersonia on Nexus

Links to videos and reviews

Youtube MxR Mods review (4:25)

​Development

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Games Made by David Montecalvo

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